The Beauty of the Garden

Terrain is a neutral-type ground. Examples include battlefields, wilderness, uninhabitable territory, etc.
Forum rules
Remember that there is value in keeping certain aspects of the DP secret from players or potential media consumers.

Remember to follow the in-character nature of the forum.

Re: The Beauty of the Garden

Postby Great Thrash » Thu Aug 08, 2013 9:45 pm

Thrash growls.

"This treatment is alright by you, Yerkan? Just say the word..."
User avatar
Great Thrash
 
Posts: 304
Joined: Thu Oct 04, 2012 6:37 pm
Statistics: Tier: Worldcrafter (Bezel Tier)
Domains: Earth 4, Fire 2, Strength 1
Weakness: One
Affiliated Campaigns: Thrash
Artifacts: Leash of Nehalennia

Re: The Beauty of the Garden

Postby Steepest Durin » Tue Aug 13, 2013 10:33 pm

I build a night-lantern prototype ta project th' absence of light, using deconstructive waves in a calculated array. Th' principle is similar ta others you've seen before.
User avatar
Steepest Durin
 
Posts: 137
Joined: Wed Oct 03, 2012 3:38 pm
Statistics: Tier: Steepest God (Crown Tier)
Domains: Crafting 4
Weakness: None
Artifacts: Giant's Gauntlet, Council Portal, Field Projector
Motto: An' I will Endure.

Re: The Beauty of the Garden

Postby AIiCE » Fri Aug 16, 2013 6:32 pm

I inspect the machine enthusiastically.

"Fascinating. How did you get around the duality problem? Nobody in my facet has been able to do it yet."
User avatar
AIiCE
 
Posts: 117
Joined: Sat Apr 06, 2013 8:59 pm
Statistics: Tier: Hero Deity (Inclusion Tier)
Domains: Electronics 1, Speed 1
Weakness: None
Artifacts: The Metaphysical Key, the HELRIDE system

Re: The Beauty of the Garden

Postby Steepest Durin » Sat Aug 17, 2013 9:36 pm

I use a nanocrystal coatin', which can generate a fine electric charge. That charge can, if th' calculations are right, filter out somethin' as fine as a particle, leavin' only cancellable waves. An' just like anythin' that's solely a wave, a wave of th' opposite amplitude can cancel it right out.

So basically th' photons are absorbed by highly conductive material made of indium tin oxide crystal - which I'm sure you're familiar with.
I use a special niobium oxide ta detect th' photons for filterin' in th' first place.

Th' tricky part is that photons are massless an' chargeless, so I must rely solely on things like polarization an' spin ta manipulate 'em.
User avatar
Steepest Durin
 
Posts: 137
Joined: Wed Oct 03, 2012 3:38 pm
Statistics: Tier: Steepest God (Crown Tier)
Domains: Crafting 4
Weakness: None
Artifacts: Giant's Gauntlet, Council Portal, Field Projector
Motto: An' I will Endure.

Re: The Beauty of the Garden

Postby AIiCE » Mon Aug 19, 2013 1:45 am

"Aah. Very clever. So really it's more like a globe of darkness than a lantern, isn't it? Because it has limited range?"
User avatar
AIiCE
 
Posts: 117
Joined: Sat Apr 06, 2013 8:59 pm
Statistics: Tier: Hero Deity (Inclusion Tier)
Domains: Electronics 1, Speed 1
Weakness: None
Artifacts: The Metaphysical Key, the HELRIDE system

Re: The Beauty of the Garden

Postby Grey Aides » Fri Aug 23, 2013 8:20 pm

Shadows...are nothing to fear. Leave it to its...games. The only thing to fear...is what is concealed within a shadow...

AIiCE...do you detect aught else within the shadow? Look....deeper...
User avatar
Grey Aides
 
Posts: 75
Joined: Fri Nov 02, 2012 6:08 am
Statistics: Tier: Campaign God (Pavilion Tier)
Domains: Time 3, Trickery 2, Magic 1, Undead 1
Artifacts: Slow Steep Poison
Weakness: ???
Motto: The hand... moves faster than the eye

Re: The Beauty of the Garden

Postby Steepest Durin » Wed Aug 28, 2013 2:13 am

AIiCE wrote:"Aah. Very clever. So really it's more like a globe of darkness than a lantern, isn't it? Because it has limited range?"


I could mebbe alter th' range, but it doesn't flood th' room ta it's limits like another light source would.
User avatar
Steepest Durin
 
Posts: 137
Joined: Wed Oct 03, 2012 3:38 pm
Statistics: Tier: Steepest God (Crown Tier)
Domains: Crafting 4
Weakness: None
Artifacts: Giant's Gauntlet, Council Portal, Field Projector
Motto: An' I will Endure.

Re: The Beauty of the Garden

Postby AIiCE » Fri Sep 06, 2013 3:24 pm

"I would look deeper if the thing would hold still. That's why we were trying to trap it in the first place. Now that everything's gone topsy turvy I suppose we've lost it again."
User avatar
AIiCE
 
Posts: 117
Joined: Sat Apr 06, 2013 8:59 pm
Statistics: Tier: Hero Deity (Inclusion Tier)
Domains: Electronics 1, Speed 1
Weakness: None
Artifacts: The Metaphysical Key, the HELRIDE system

Re: The Beauty of the Garden

Postby Yerkan of Elish » Fri Sep 06, 2013 5:07 pm

"Perhaps Ptah could try slowing down the time of the n-dimension space surrounding the shadow. We know that something is casting it, and we care relatively little for the shadow itself. Perhaps we've had no luck stopping the shadow, because we've not been stopping it at its source.

If nothing else, we'll be making a shot in the dark with some slowed time, and that always has a chance, albeit a minimal one, of working."
enuma eliš la nabuú šámamu
šapliš ammatum šuma la zakrat
gipara la kiissuru susaa la she'uú
enuma dingir dingir la šupuu manama
User avatar
Yerkan of Elish
 
Posts: 364
Joined: Mon Oct 01, 2012 6:09 pm
Statistics: Tier: Campaign God (Pavilion Tier)
Domains: Knowledge 3, Poison 3, Illusion 2, Travel 2
Affiliated Worlds: Thrash, Rivenrock
Artifacts: the Loupe Estoc, the Hailstone Mirror, the Gem of Nehalennia
Motto: Always one more world

Re: The Beauty of the Garden

Postby Diamond Master » Fri Sep 06, 2013 7:07 pm

This strategy does increase your advantage so that you can go more toe-to-toe with the shadow, who essentially has a Speed domain.
User avatar
Diamond Master
Site Admin
 
Posts: 653
Joined: Fri Sep 14, 2012 3:55 am
Statistics: Tier: Metagod (Unblemished Tier)
Domains: Creation
Weakness: None

PreviousNext

Return to Terrain

Who is online

Users browsing this forum: No registered users and 2 guests

cron