The Furnace Rooms

Shafts dot the landscape. Strip mines clear away mountain, exposing disappointingly invulnerable adamas beneath.
Some still think diamond valuable, despite the wealth of it here.
Others seek to delve down to the exotic mineral wealths of newly discovered worlds.
Everywhere miners great and small fight over their claims, sometimes stooping to sabotage and theft.
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The Furnace Rooms

Postby Diamond Master » Tue Oct 15, 2013 10:34 pm

You break from the maze of passages into the furnace rooms, where row upon row of hulking metal machines create a confusing array of shadows, firelight, and spilled messes.

The fuel sources are also mined here. The furnaces used to be fed by some deep-delving race, then used to power strange machinery.

Puzzle ID #: 9
Discoverer: AIiCE
Attempts: Unlimited
Resets: None (only 1 egg available)
Time: 6 days (After 6 days, all deities will be permitted to attempt the puzzle.)


Layers of coal and mires of bitumen are everywhere; you pass a few animal carcasses preserved by the tar. After exploring the labyrinthine passageways between the hulks, you come to an impenetrable door of diamond, surrounded by a tangled ball of wiring and circuitry terminating in a glass saucer. Upon the door are the words “SCOUT BANDS GRIP KNOWN ERROR.”

What do you do?
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Re: The Furnace Rooms

Postby AIiCE » Tue Oct 15, 2013 11:55 pm

A door surrounded by a what? I'm not sure what I'm seeing here.
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Artifacts: The Metaphysical Key, the HELRIDE system

Re: The Furnace Rooms

Postby Diamond Master » Wed Oct 16, 2013 12:04 am

Sorry about that. Fixed.
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Re: The Furnace Rooms

Postby AIiCE » Thu Oct 17, 2013 9:53 am

"Water drops on burning rocks. I finally find some wires and the solution is alchemy? Typical." A nearby furnace roars to life. I throw in a rock and, while it's heating, zoom back up the crevice to find some water. When I return I place the hot rock on the glass saucer, then drip water onto it.
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Artifacts: The Metaphysical Key, the HELRIDE system

Re: The Furnace Rooms

Postby Diamond Master » Thu Oct 17, 2013 11:29 pm

A turbine lowers from the ceiling and clamps a copper ring around the lens.

Each drop of water produces a prodigious amount of steam - you detect a synergy of magic and mechanics. Energy streams through the wires and the huge diamond door comes open, revealing rows of geothermal furnaces, more rooms, and a diamond egg.
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Re: The Furnace Rooms

Postby AIiCE » Sun Oct 20, 2013 12:46 pm

Hah. I'll snag that egg and explore the rooms.
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Re: The Furnace Rooms

Postby Diamond Master » Sun Oct 20, 2013 6:08 pm

The geothermal furnaces power an extensive conveyor system, connected by pneumatic tubes. The system darts in and out of the walls, through caves, and into complex organizations with one track feeding into several choices at a switch area.
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Re: The Furnace Rooms

Postby AIiCE » Sat Oct 26, 2013 11:56 am

I haven't hatched my egg yet. I'll do that now.
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Re: The Furnace Rooms

Postby Diamond Master » Sat Oct 26, 2013 5:58 pm

AIiCE wrote:I haven't hatched my egg yet. I'll do that now.


Basilisk
Image
Attack: Very high, magical & physical
Defense: High, physical
Speed and Finesse: Slow
Intelligence: Low
Size: Equine
Special: Murderous gaze; strange weakness
Breeding a Basilisk, a giant magical reptile, always requires a strange group of resources. Its gaze is deadly. Basilisk embryos react to the world around them and have a weakness based on the circumstances of their birth: perhaps the crow of a rooster, the musk of a weasel, or a cybertronic buzz of a certain frequency.
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Weakness: None


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