The Gastronomipod

A hollowed out glassy wave filled with halls, tunnels, and fortifications. It is here that the Council of the Gods deliberates important matters.
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Re: The Gastronomipod

Postby Great Thrash » Sun Nov 18, 2012 8:06 pm

Once again, the monkey thing has to factor into our decision. Do we split our efforts? Do we try to see what he wants? Do we try, outSteeped, to destroy Sslugs and tawny creature?
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Re: The Gastronomipod

Postby Great Thrash » Wed Nov 21, 2012 8:35 pm

Just glanced at the sslugtrail again. I don't think it's finished!

On the other hand, we probably don't care much at this point. But there is a chance it'll help us to know the whole thing.
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Re: The Gastronomipod

Postby Grey Aides » Wed Nov 21, 2012 9:20 pm

This...is not going well for the Council...

I have a...unique...proposal....that perhaps no one else has considered at all...

Kill Xyr.

Yes...Xyr is a Worldcrafter god who has not been involved in things...he presumably has at least his Favor from spawning...he would not put up much of a fight.

If he did...we could always back off...
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Re: The Gastronomipod

Postby Great Thrash » Wed Nov 21, 2012 9:24 pm

Let's call it a proposal of last resort.
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Re: The Gastronomipod

Postby Yerkan of Elish » Wed Nov 21, 2012 9:27 pm

We may be able to demand either his help or his Favor, at threat of complete destruction.

Xyr has seemingly done nothing; I cannot even tell if he has been watching the events of this world. I would not oppose avenging his apathy.
enuma eliš la nabuú šámamu
šapliš ammatum šuma la zakrat
gipara la kiissuru susaa la she'uú
enuma dingir dingir la šupuu manama
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Motto: Always one more world

Re: The Gastronomipod

Postby Diamond Master » Thu Nov 22, 2012 4:03 am

Xyr will be sent an email on the subject, notifying him that his life is in danger.
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Re: The Gastronomipod

Postby Yerkan of Elish » Fri Dec 14, 2012 6:54 pm

So...

I have been within the Citadel, and will hopefully make it out alive before I am discovered. Hopefully without too dire of repercussions.

In any case, I bring reconnaissance from within. It is a largely cybernetic construction, and I believe that the creator and pilot of this thing is most likely a technomancer of some sort. It fires the arrows from a large bow - a powerful artifact, no doubt - and is himself covered in hives upon hives of the accursed trilobites, so I know very little about it, other than its approximate size (very large; it's bow would well serve as a ballista).

The insides of the Citadel are protected as well as the outside; even while invisible its mechanical appendages have reached to capture me (this I will hopefully be able to avoid).

The Citadel will also soon be leaving. And not just scampering away over the horizon, but retreating into the depths of space and time. We may not have another chance to deal with it. Hopefully, this will grant us a break from the hail of arrows, however...

On another note, what should we do with the tawny creature imprisoned within Thrash's Mountain?
enuma eliš la nabuú šámamu
šapliš ammatum šuma la zakrat
gipara la kiissuru susaa la she'uú
enuma dingir dingir la šupuu manama
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Artifacts: the Loupe Estoc, the Hailstone Mirror, the Gem of Nehalennia
Motto: Always one more world

Re: The Gastronomipod

Postby Steepest Durin » Sat Jan 12, 2013 9:08 pm

I's in on this plan. Sounds like Xyr never responded, eh?
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Re: The Gastronomipod

Postby Great Thrash » Sun Jan 13, 2013 2:24 am

Let us do it. We have enough might to simply fill every slot. While he is sleeping, I shall have the earth creep up slowly about him, inch by inch, warming it from below so he scarcely feels it, even once wholly entrapped.
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Re: The Gastronomipod

Postby Yerkan of Elish » Sun Jan 13, 2013 2:52 am

I prick Xyr with the estoc and draw out some of his blood for testing in the estoc's hilt.

I pad the earth that Thrash creates with a cloth that feels light and almost like air against the skin, so that until the compression comes, Xyr will feel nothing and be taken by surprise.
enuma eliš la nabuú šámamu
šapliš ammatum šuma la zakrat
gipara la kiissuru susaa la she'uú
enuma dingir dingir la šupuu manama
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Yerkan of Elish
 
Posts: 364
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Statistics: Tier: Campaign God (Pavilion Tier)
Domains: Knowledge 3, Poison 3, Illusion 2, Travel 2
Affiliated Worlds: Thrash, Rivenrock
Artifacts: the Loupe Estoc, the Hailstone Mirror, the Gem of Nehalennia
Motto: Always one more world

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