Coldhearts and Scumlords rules
Posted: Tue Oct 09, 2012 1:59 am
Overview
The Coldhearts are stern men of steel and circuitry, seeking to dominate the world through their ability of perfect mimicry and immense strength. The resources to build such men are rare - a third of the population is suspected to be Coldhearts. As the name suggests, Coldhearts have no ability to feel love, compassion, or mercy, and exist only to further their goals. They are capable of powerful self-sacrifice. Coldhearts begin the game knowing who is a member of their race and may talk to each other via PM at any time via their hypernet linkups.
The Scumlords are vile creatures, equal parts meat and Modification. Each Scumlord has adapted its horrid anatomy with technology to fulfill an equally horrid function. Scumlords make up the rest of the population of each city - but their terrible Modifications and the spying skills of their enemies make them impossible to distinguish by appearance alone. Scumlords may not talk to each other outside of the City thread.
Gameplay takes place in a Refractive Facet made up of a nigh-infinite scattering of Cities. Each City has breaker-walls which seal off the cells of the universe-spanning City Organism whenever conflict breaks out, as it often does. As a result, the planet-sized Organism is made up of cells in a variety of stages of power struggle - some ruled by Scumlords, some ruled by Coldhearts, and others in the midst of balancing acts or standoffs.
The object of the game is to gain possession of three vital parts of the Favor Core forming the power source of each City.
Whichever group maintains possession of their three elements first wins the prize and control of the City.
Players are randomly assigned a race.
Gameplay
Roles
The Coldhearts are stern men of steel and circuitry, seeking to dominate the world through their ability of perfect mimicry and immense strength. The resources to build such men are rare - a third of the population is suspected to be Coldhearts. As the name suggests, Coldhearts have no ability to feel love, compassion, or mercy, and exist only to further their goals. They are capable of powerful self-sacrifice. Coldhearts begin the game knowing who is a member of their race and may talk to each other via PM at any time via their hypernet linkups.
The Scumlords are vile creatures, equal parts meat and Modification. Each Scumlord has adapted its horrid anatomy with technology to fulfill an equally horrid function. Scumlords make up the rest of the population of each city - but their terrible Modifications and the spying skills of their enemies make them impossible to distinguish by appearance alone. Scumlords may not talk to each other outside of the City thread.
Gameplay takes place in a Refractive Facet made up of a nigh-infinite scattering of Cities. Each City has breaker-walls which seal off the cells of the universe-spanning City Organism whenever conflict breaks out, as it often does. As a result, the planet-sized Organism is made up of cells in a variety of stages of power struggle - some ruled by Scumlords, some ruled by Coldhearts, and others in the midst of balancing acts or standoffs.
The object of the game is to gain possession of three vital parts of the Favor Core forming the power source of each City.
Whichever group maintains possession of their three elements first wins the prize and control of the City.
Players are randomly assigned a race.
Gameplay
Spoiler: show
Roles
Spoiler: show