The Crystal Sslugs of the Test

This is the aesthetic centre of the Gardens. Here, great animals roam freely; here, the artworks and monuments of every culture are arranged. It is the most stunning neutral territory. Gnarly nighttwists, elegant yellow musk creepers, strong assassin vines, beautiful rare and Steep herbs, all grow here in attractive proportions. Each is laced with just a touch of magic frost which enables it to survive in the adamas-rich, strong-smelling soil.

Re: The Crystal Sslugs of the Test

Postby Great Thrash » Tue Oct 01, 2013 2:14 am

"A little to the left! Back! No, not that far back, there's a Sslug there....ok, catch!"
User avatar
Great Thrash
 
Posts: 304
Joined: Thu Oct 04, 2012 6:37 pm
Statistics: Tier: Worldcrafter (Bezel Tier)
Domains: Earth 4, Fire 2, Strength 1
Weakness: One
Affiliated Campaigns: Thrash
Artifacts: Leash of Nehalennia

Re: The Crystal Sslugs of the Test

Postby AIiCE » Fri Oct 04, 2013 9:31 am

The gloves catch the glowing ball of lava, break it in two, and throw them both back. To most this would seem to be what happens, but Thrash can tell that the lava never touched the gloves, but was manipulated with artificially created forces.
"Pick a pattern. Linear? Exponential? Mossman's? What will it be?" The hands return to the catching position.
User avatar
AIiCE
 
Posts: 117
Joined: Sat Apr 06, 2013 8:59 pm
Statistics: Tier: Hero Deity (Inclusion Tier)
Domains: Electronics 1, Speed 1
Weakness: None
Artifacts: The Metaphysical Key, the HELRIDE system

Re: The Crystal Sslugs of the Test

Postby Steepest Durin » Sat Oct 05, 2013 1:08 am

I can give us a huge advantage by disguisin' us all as shadows usin' an adaptation of th' shadow scatterin' dual-light device I made earlier. It'd have ta be a major Artifact. I believe I could design it ta effect several of us at once usin' hyperspatial routing an' algorithmic pointer mappin', mebbe a more powerful processor core than I'd need for just one.
I'll have ta talk ta th' DM about th' strength required.

As usual I'd like ta get some assistance from th' Council where you pay based on Tier, if you want I ta investigate further (only if it's goin' ta work, of course.)
User avatar
Steepest Durin
 
Posts: 137
Joined: Wed Oct 03, 2012 3:38 pm
Statistics: Tier: Steepest God (Crown Tier)
Domains: Crafting 4
Weakness: None
Artifacts: Giant's Gauntlet, Council Portal, Field Projector
Motto: An' I will Endure.

Re: The Crystal Sslugs of the Test

Postby Great Thrash » Sat Oct 05, 2013 1:33 am

Might be th' - um, might be the biggest advance in our battle yet. I support this plan.
User avatar
Great Thrash
 
Posts: 304
Joined: Thu Oct 04, 2012 6:37 pm
Statistics: Tier: Worldcrafter (Bezel Tier)
Domains: Earth 4, Fire 2, Strength 1
Weakness: One
Affiliated Campaigns: Thrash
Artifacts: Leash of Nehalennia

Re: The Crystal Sslugs of the Test

Postby Yerkan of Elish » Sat Oct 05, 2013 2:04 am

"While I would love to see some Gaussian catch, I am afraid that I will not be joining in."

I look in, interested, at Durin's plans for his Artifact. "This looks like something that a few well-placed Darkmirrors would benefit. Of course, the placement would be a bit difficult, especially on a device of limited size, but if we utilize alternative Planck units in, say, the ether, you might be able to counteract such things.

"But I apologize. I do not mean to intrude on your work."
enuma eliš la nabuú šámamu
šapliš ammatum šuma la zakrat
gipara la kiissuru susaa la she'uú
enuma dingir dingir la šupuu manama
User avatar
Yerkan of Elish
 
Posts: 364
Joined: Mon Oct 01, 2012 6:09 pm
Statistics: Tier: Campaign God (Pavilion Tier)
Domains: Knowledge 3, Poison 3, Illusion 2, Travel 2
Affiliated Worlds: Thrash, Rivenrock
Artifacts: the Loupe Estoc, the Hailstone Mirror, the Gem of Nehalennia
Motto: Always one more world

Previous

Return to The Frosted Arboretum

Who is online

Users browsing this forum: No registered users and 1 guest

cron