Re: Where should we hold oor Council?
Posted: Sat Oct 20, 2012 1:12 am
Arcane Zeus, known as the Mad after his trials on the Mountain Plane, strides fiercely into the Council building as you debate this. In all the stories, his beautiful wife Rhea is on his arm, but no one has seen her since the wormholes came, and her location remains hidden from scryers.
Zeus wears crumbling golden robes, and his skin has become as marble - careworn, weatherbeaten marble at that.
He speaks of rights and responsibilities, fatherhood and family, in a tired, threadbare voice. His meanings are plain, but his prose is a word salad. A silver vein throbs in his forehead, beads of mercury calling out to Yerkan of Elish as the terrible heat of his thoughts cause swelling and contraction like a thermometer. The movement turns a tiny golden shaft at his temple. The shaft is his sole drive now, keeping a purpose he once articulated spinning with sparks of electricity. When he is asked where this device came from, he cannot say.
Mad Arcane Zeus promises a thousand warriors to serve the Council, join the hunt, and partake in the blood oath. He calls upon the salvageable dead from his once-proud world and recruits from the heroic on the Facets of the campaign gods and worldcrafters. Six of them he names the Council's Captains and elevates to the rank of Culet Pavilion Tier on the spot:
-Arcane Braenir and Faenira, the elven warrior twins
-Arcane Jehovat, the Furnace Idol, incarnate in a lowly coal miner
-Arcanus Far-Long, the Traveler and master tactician, a god already in his own right but with no plane to call his own.
-Arcane Shen Yin, the human computer and bladesmaster and learner of exotic fighting techniques. This will be his third resurrection.
-Cuthbert, the Saint of the Arcane, a native of Thrash from before the Apocalypse