Abyss - Layer 1a
Posted: Tue Oct 16, 2012 1:43 pm
Standard rules, see rules thread. Please cc all game-related messages to the DM. Interact with elements, search for loot, decide whether to backstab people, get to the end. Divide the reward by the number of players. Don't talk to players during Treachery phase.
(If you haven't rolled your maximum yet, you can go to http://diamondpantheon.com/abyssdice.php to roll. Your Unique ID is something you can fill out in your profile: only I can see it.)
Players:
A. Great Thrash
B. Yerkan of Elish
C. Steepest Durin
D. Morbus Sano
E. Volatilus
The reward for this game will be 4 DM Favor per Tier.
You have decided to adventure in the hellforsaken realms of the Abyss, where demons once ruled but only ruins stand now. Discovering a strange-looking series of holes and chutes leading downward, you buckle on your daggers, toss your rope down, and begin your descent.
You find yourself on a layer of the Abyss full of endless steel corridors. Metal drips from the sky, and scraping, creaking noises fill the air. Branching off of the corridors are caverns, tunnels, and smaller byways creating an infinite maze in all directions.
Lurking in this maze are four giant crabs with jeweled carapaces and terrible vicegrip claws. They scuttle on floor, ceiling, and walls with many-jointed steel legs. They seem to have some sort of faint design traced on them...
There is an indigo crab, a red crab, an orange crab, and an umber crab.
In one hallway, your party becomes separated by a green ooze which drops from the ceiling (narrowly missing you) and flows toward anyone who approaches it.
After wandering for days, you arrive in the center of the maze. Here, you find an enormous, table-sized book. Over this colossal tome stands the crouching skeleton of a massive, intimidating barrel-chested pit fiend. In one claw he holds a giant quill pen, which is set down near the book. Affixed to his scorched ribcage is a red velvet seat and a gilded golden seat. In front of each seat is a set of levers.
On one pillar of the arched entrance to an adjoining room is a tall mirror. The mirror seems to be reflecting small, far off versions of your party, each with dagger palmed in hand. The reflections take a step forward as you do. No sign so far of any way down to the next layer...
What do you do?
(If you haven't rolled your maximum yet, you can go to http://diamondpantheon.com/abyssdice.php to roll. Your Unique ID is something you can fill out in your profile: only I can see it.)
Players:
A. Great Thrash
B. Yerkan of Elish
C. Steepest Durin
D. Morbus Sano
E. Volatilus
The reward for this game will be 4 DM Favor per Tier.
You have decided to adventure in the hellforsaken realms of the Abyss, where demons once ruled but only ruins stand now. Discovering a strange-looking series of holes and chutes leading downward, you buckle on your daggers, toss your rope down, and begin your descent.
You find yourself on a layer of the Abyss full of endless steel corridors. Metal drips from the sky, and scraping, creaking noises fill the air. Branching off of the corridors are caverns, tunnels, and smaller byways creating an infinite maze in all directions.
Lurking in this maze are four giant crabs with jeweled carapaces and terrible vicegrip claws. They scuttle on floor, ceiling, and walls with many-jointed steel legs. They seem to have some sort of faint design traced on them...
There is an indigo crab, a red crab, an orange crab, and an umber crab.
In one hallway, your party becomes separated by a green ooze which drops from the ceiling (narrowly missing you) and flows toward anyone who approaches it.
After wandering for days, you arrive in the center of the maze. Here, you find an enormous, table-sized book. Over this colossal tome stands the crouching skeleton of a massive, intimidating barrel-chested pit fiend. In one claw he holds a giant quill pen, which is set down near the book. Affixed to his scorched ribcage is a red velvet seat and a gilded golden seat. In front of each seat is a set of levers.
On one pillar of the arched entrance to an adjoining room is a tall mirror. The mirror seems to be reflecting small, far off versions of your party, each with dagger palmed in hand. The reflections take a step forward as you do. No sign so far of any way down to the next layer...
What do you do?