Abyss - Layer 1a

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Abyss - Layer 1a

Postby Diamond Master » Tue Oct 16, 2012 1:43 pm

Standard rules, see rules thread. Please cc all game-related messages to the DM. Interact with elements, search for loot, decide whether to backstab people, get to the end. Divide the reward by the number of players. Don't talk to players during Treachery phase.

(If you haven't rolled your maximum yet, you can go to http://diamondpantheon.com/abyssdice.php to roll. Your Unique ID is something you can fill out in your profile: only I can see it.)

Players:

A. Great Thrash
B. Yerkan of Elish
C. Steepest Durin
D. Morbus Sano
E. Volatilus

The reward for this game will be 4 DM Favor per Tier.





You have decided to adventure in the hellforsaken realms of the Abyss, where demons once ruled but only ruins stand now. Discovering a strange-looking series of holes and chutes leading downward, you buckle on your daggers, toss your rope down, and begin your descent.

You find yourself on a layer of the Abyss full of endless steel corridors. Metal drips from the sky, and scraping, creaking noises fill the air. Branching off of the corridors are caverns, tunnels, and smaller byways creating an infinite maze in all directions.

Lurking in this maze are four giant crabs with jeweled carapaces and terrible vicegrip claws. They scuttle on floor, ceiling, and walls with many-jointed steel legs. They seem to have some sort of faint design traced on them...

There is an indigo crab, a red crab, an orange crab, and an umber crab.

In one hallway, your party becomes separated by a green ooze which drops from the ceiling (narrowly missing you) and flows toward anyone who approaches it.

After wandering for days, you arrive in the center of the maze. Here, you find an enormous, table-sized book. Over this colossal tome stands the crouching skeleton of a massive, intimidating barrel-chested pit fiend. In one claw he holds a giant quill pen, which is set down near the book. Affixed to his scorched ribcage is a red velvet seat and a gilded golden seat. In front of each seat is a set of levers.

On one pillar of the arched entrance to an adjoining room is a tall mirror. The mirror seems to be reflecting small, far off versions of your party, each with dagger palmed in hand. The reflections take a step forward as you do. No sign so far of any way down to the next layer...

What do you do?
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Diamond Master
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Re: Abyss - Layer 1a

Postby Steepest Durin » Tue Oct 16, 2012 9:12 pm

I search for loot.

Roll a three. Umber gem.

I see th' obvious connection...anyone opposed to umber gem + umber crab?
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Steepest Durin
 
Posts: 137
Joined: Wed Oct 03, 2012 3:38 pm
Statistics: Tier: Steepest God (Crown Tier)
Domains: Crafting 4
Weakness: None
Artifacts: Giant's Gauntlet, Council Portal, Field Projector
Motto: An' I will Endure.

Re: Abyss - Layer 1a

Postby Steepest Durin » Tue Oct 16, 2012 9:15 pm

An' th' die roller sent a weird result - th' actual number I need comes jus' before I's unique ID, no space in between.

Random Number Generator submits: |3password Unique ID

An' no, I's password is not "password."
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Steepest Durin
 
Posts: 137
Joined: Wed Oct 03, 2012 3:38 pm
Statistics: Tier: Steepest God (Crown Tier)
Domains: Crafting 4
Weakness: None
Artifacts: Giant's Gauntlet, Council Portal, Field Projector
Motto: An' I will Endure.

Re: Abyss - Layer 1a

Postby Yerkan of Elish » Tue Oct 16, 2012 11:34 pm

I am not opposed to combining the gems with the crabs. We shall see what happens!

I also search around the labyrinth.
enuma eliš la nabuú šámamu
šapliš ammatum šuma la zakrat
gipara la kiissuru susaa la she'uú
enuma dingir dingir la šupuu manama
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Yerkan of Elish
 
Posts: 364
Joined: Mon Oct 01, 2012 6:09 pm
Statistics: Tier: Campaign God (Pavilion Tier)
Domains: Knowledge 3, Poison 3, Illusion 2, Travel 2
Affiliated Worlds: Thrash, Rivenrock
Artifacts: the Loupe Estoc, the Hailstone Mirror, the Gem of Nehalennia
Motto: Always one more world

Re: Abyss - Layer 1a

Postby Great Thrash » Tue Oct 16, 2012 11:51 pm

Let's get things started and cooking!

I too got a gem - this one orange.

I'll let Durin do the honors.
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Great Thrash
 
Posts: 304
Joined: Thu Oct 04, 2012 6:37 pm
Statistics: Tier: Worldcrafter (Bezel Tier)
Domains: Earth 4, Fire 2, Strength 1
Weakness: One
Affiliated Campaigns: Thrash
Artifacts: Leash of Nehalennia

Re: Abyss - Layer 1a

Postby Great Thrash » Wed Oct 17, 2012 1:24 am

Ah, never mind. I don't want to wait.

I let a crab approach me and try to put the gem on it.
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Great Thrash
 
Posts: 304
Joined: Thu Oct 04, 2012 6:37 pm
Statistics: Tier: Worldcrafter (Bezel Tier)
Domains: Earth 4, Fire 2, Strength 1
Weakness: One
Affiliated Campaigns: Thrash
Artifacts: Leash of Nehalennia

Re: Abyss - Layer 1a

Postby Diamond Master » Wed Oct 17, 2012 4:19 am

You feint and then wrestle the crab to the ground. You notice an indentation just behind the eyes and place the gem there.
The crab scuttles away, but the faint outline fades into view: a large capital letter D.
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Re: Abyss - Layer 1a

Postby Morbus Sano » Wed Oct 17, 2012 6:52 am

I search for loot before walking in front of the red velvet seat while watching the skeleton for movement. if there is no movement then I will pull one of the levers
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Posts: 20
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Statistics: Tier: Hero Deity (Inclusion Tier)
Domains: Disease 2, Hospitality 1
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Motto: Good health

Re: Abyss - Layer 1a

Postby Volatilus » Wed Oct 17, 2012 11:17 am

I will search for loot. This skeleton looks intriguing as does this tome. I will attempt to read its contents and also see if this quill is fixed to the skeleton in any way...
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Posts: 81
Joined: Tue Oct 09, 2012 2:02 am
Statistics: Tier: Campaign God (Pavilion Tier)
Domains: Hunt 2, Carnivorous Beasts 3, Carnivorous Plants 2
Weakness: None
Artifacts: Dragonbreath Spear, Gate of Savage Beasts
Motto: By fang and claw!

Re: Abyss - Layer 1a

Postby Morbus Sano » Wed Oct 17, 2012 2:36 pm

I am also contemplating breaking the mirror, if it is anything like the a story from my world, breaking through a mirror can bring great self-awareness and wisdom.

obviously the lever comes first and I would likely just touch it and observe if anything is different in the mirror than what I can see in here first.
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Morbus Sano
 
Posts: 20
Joined: Wed Oct 10, 2012 4:29 am
Statistics: Tier: Hero Deity (Inclusion Tier)
Domains: Disease 2, Hospitality 1
Weakness: None
Motto: Good health

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